WATER
4Naelshaddoll Ariel
Archetype:
Shaddoll
ATK:
1000
DEF:
1800
View:
6622
FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
Naelshaddoll Ariel — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 61 · Meta: provisional
- Primary role: Material body · Secondary: Removal, Recovery/Recursion
Why it scores here
Naelshaddoll Ariel earns its score as a cheap, flexible Shaddoll name rather than as a body: at 1000 ATK / 1800 DEF it wins no fights, and none of its points come from its stats. Its value comes from being a Level-4 Shaddoll that feeds the Shaddoll Fusion / El Shaddoll line (93.5% of its 400 decks also run Shaddoll Fusion) while carrying a GY-triggered effect that banishes up to 3 cards from either graveyard when it is sent there by a card effect. That gives soft graveyard-hate disruption on top of material value, and the FLIP revival of a banished Shaddoll adds a modest recursion line, but both effects share one hard once-per-turn clause and the disruption is conditional and slow. It is a 1.18-copy role-player: reliable and cheap inside Shaddoll, unremarkable outside it.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 67 | A main-deck 1-of (avg 1.18 copies across 400 decks, all main deck) that is also deployed as material through the Shaddoll engine it is paired with (Shaddoll Fusion in 93.5% of those decks) (inferred). |
| Combo & Conversion | 50 | Appears in all 8 recorded combos at an average board power index of 86, but is credited as a starter in only 12.5% of them and a payoff in none (observed). |
| Resource Economy | 50 | Its GY effect banishes up to 3 cards from the GYs but adds nothing to your own hand or field, and the FLIP is a conditional revival rather than a net plus (verified). |
| Effect & Interaction | 45 | Provides graveyard hate (banish up to 3 cards) instead of a negate or removal on board, and only fires when the card is sent to the GY by a card effect (verified). |
| Material Utility | 62 | A Level-4 WATER Psychic Shaddoll — a clean Shaddoll name for the Shaddoll Fusion engine that still counts as a Shaddoll material even if its effects are blanked (inferred). |
| Resilience & Flexibility | 57 | Relevant from hand, deck, field and GY, but both effects are locked behind a single hard once-per-turn clause on the card's name (verified). |
| Deck-Building Efficiency | 72 | No locks and no garnet requirement, runs as a single copy in 34 distinct archetypes with no side-deck usage, making it a very cheap slot (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Removal. Intrinsic ≈ 60, Deck ≈ 61, Meta = provisional. Modifiers: Splashable 1-of (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Shaddoll name that feeds the Shaddoll Fusion / El Shaddoll line — 93.5% of its decks also run Shaddoll Fusion and El Shaddoll Construct.
- GY effect banishes up to 3 cards from the GYs, giving real graveyard-hate disruption against grave-reliant decks.
- FLIP effect Special Summons a banished Shaddoll in either face-up or face-down Defense Position, a modest recursion line.
- Very cheap deck slot: average 1.18 copies (333 of 400 decks run exactly one), no locks, no garnets, no side-deck usage.
- Live from hand, deck, field and GY, so it is rarely a dead card inside its engine.
Weaknesses
- Only 1000 ATK — it cannot contest a board on its own and is not a body worth summoning for stats.
- Both effects sit under one hard once-per-turn clause on the card's name, so you only get one of them per turn.
- The GY-banish only triggers when the card is sent to the GY by a card effect, so it needs the Shaddoll engine online to do anything.
- The FLIP effect is slow and requires a banished Shaddoll to already exist.
- Graveyard-disruption is soft: it is not a negate and does nothing against decks that do not lean on their graveyard.
Counters / choke points
- Graveyard removal such as Called by the Grave can strip it before its GY effect resolves (inferred).
- Decks that do not depend on their graveyard make the banish-up-to-3 effect largely irrelevant.
- Effect negation or disruption aimed at the Shaddoll Fusion line prevents it being sent from the hand/deck as material (inferred).
- Any negate on its FLIP or GY trigger leaves a 1000/1800 body with no further text.
Best use
Main-deck Shaddoll name that doubles as graveyard hate when sent to the GY by a card effect. Decks: Shaddoll, Tearlaments Shaddoll, Branded Shaddoll, Dogmatika Shaddoll. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: FLIP effect targets 1 banished 'Shaddoll' monster and Special Summons it in face-up or face-down Defense Position.; Card text: if sent to the GY by a card effect, you can target up to 3 cards in the GYs and banish them.; Card text: only 1 'Naelshaddoll Ariel' effect can be used per turn, and only once that turn.; Level 4, WATER, Psychic, 1000 ATK / 1800 DEF, Shaddoll archetype, legal in TCG, OCG and Master Duel.; Deck data: 400 decks run it, all in the main deck, average 1.18 copies with 333 decks running exactly one.
- Observed: 93.5% of its decks also run Shaddoll Fusion and El Shaddoll Construct; 91.2% run El Shaddoll Apkallone.; Usage statistics: 100% inclusion (1 copy) in one Shaddoll build and 58.3% inclusion in another.; Combos evidence: present in 8 of 8 recorded combos, starter in 12.5%, in the end board in 12.5%, average board power index 86 with 0.88 starters on average.; Spread over 34 distinct archetypes, led by Shaddoll (42% + 15.2% + 2%), Tearlaments (10%) and Dracotail (5.8%).
- Inferred: Its near-total co-deck rate with Shaddoll Fusion implies it is normally used as Shaddoll Fusion material sent from the hand or deck rather than flipped face-up.; Its main competitive contribution is graveyard hate — banishing up to 3 cards — aimed at graveyard-reliant opponents such as Tearlaments and Branded.; A Shaddoll monster search route exists through Shaddoll Hedgehog (87% partner), giving a second way to reach her (text not supplied in the evidence).; As a Level-4 WATER Psychic Shaddoll she keeps her Shaddoll name for material purposes even when her effects are negated.
- Data gaps: no banlist token — assumed 3 copies (unlimited) combo data covers only 8 combos and its labels (e.g. 'Combo TIndangle 3') do not match the Shaddoll-dominated deck sample, so combo signals partly conflict with deck signals no card text for partner cards (Shaddoll Fusion, Shaddoll Hedgehog, El Shaddoll Construct), so the search and material routes are inferred rather than verified no dated metagame sample, so meta power is null/provisional






